using FlowCanvas.Nodes;

namespace Yoozoo.Gameplay.Liberty.Nodes
{
    public class SwitchCityBuildingLvUpShowingState : CallableActionNode<int,int,bool>
    {
        public override void Invoke(int buildingId, int buildingIndex, bool active)
        {
            BlueprintUtils.SwitchCityBuildingLvUpShowingState(buildingId, buildingIndex, active);
        }
    }
}
